Post by Furost on Jul 20, 2020 7:16:49 GMT
Furost
Lieutenant Furost
Profile:
Character Name:
Furost
Nicknames:
N/A
Gender:
Male
Sexuality:
Heterosexual
Race:
Frost Clansmen
Age:
30
Birthdate: 12th of January, Age 1,260)
Personality:
Likes:
Art and music
Dislikes:
Ruffians and Virtue Signaling
Strengths:
Furost is a person who holds his word as his life. He cares little for lying, and sees such a thing as a trait to be despised. In his eyes, liars are weaklings trying to compensate for their failings.
Furost is fairly easy to speak with, preferring to talk with a polite mannerism.
Prefers to work as part of a team if possible, but is fully capable of independently operating.
Furost is fairly easy to speak with, preferring to talk with a polite mannerism.
Prefers to work as part of a team if possible, but is fully capable of independently operating.
Weaknesses:
Furost is somewhat trusting of others, as he has had very few interactions with those who would attempt to coerce him. This makes him sometimes gullible and a bit dull to when he is being used.
His temper can flair when he discovers liars, or when he witnesses unwarranted destruction. While destruction cannot be avoided during battle, wanton destruction is something he deems unnecessary, and will actively put himself in the way to prevent it.
His temper can flair when he discovers liars, or when he witnesses unwarranted destruction. While destruction cannot be avoided during battle, wanton destruction is something he deems unnecessary, and will actively put himself in the way to prevent it.
Vices: N/A - Vices could be discovered via RP if he gains any.
Having served as a Lieutenant in the Planet Trade Organization's Peacekeeper Corps., Furost has developed a penchant for acts of selflessness. He is well mannered, if blunt in his discussions. He sees nothing wrong with saying exactly what he thinks, and believes that avoiding proper discussion - such as dancing around an answer to a tough question - is somewhat impudent and improper. Aside from his thoughts on mannerisms, Furost is an adventurous spirit, wholly happy to explore the unknown.
Unfortunately, his line of work has left him lacking in normal social interacting ability; he has little concept of what having a friend means, attributing it more towards an alliance than having a friendly relationship with individuals. While he has a great disdain towards acts of cruelty, he fails to understand when he himself is guilty of cruelty when it comes to engaging pirates or other criminal elements, seeing no reason to let such beings remain alive.
When it comes to combat, Furost is somewhat neutral. Battle is a natural aspect of his people, though they do not celebrate it in the same way other races may, leading this Frost Clansman to view combat prowess as a means to an end, rather than a thing to enjoy. One thing he has discovered about himself, that he hasn't deigned to share with any of his fellows, is that he gained an attraction towards females of a multitude of races. Although breeding with races outside his own is a highly remote, if not impossible, feat, Furost still finds beauty in other races. Although, he has yet to garner up the courage to actually attempt to form relationships, as he still struggles with simple friendships.
Unfortunately, his line of work has left him lacking in normal social interacting ability; he has little concept of what having a friend means, attributing it more towards an alliance than having a friendly relationship with individuals. While he has a great disdain towards acts of cruelty, he fails to understand when he himself is guilty of cruelty when it comes to engaging pirates or other criminal elements, seeing no reason to let such beings remain alive.
When it comes to combat, Furost is somewhat neutral. Battle is a natural aspect of his people, though they do not celebrate it in the same way other races may, leading this Frost Clansman to view combat prowess as a means to an end, rather than a thing to enjoy. One thing he has discovered about himself, that he hasn't deigned to share with any of his fellows, is that he gained an attraction towards females of a multitude of races. Although breeding with races outside his own is a highly remote, if not impossible, feat, Furost still finds beauty in other races. Although, he has yet to garner up the courage to actually attempt to form relationships, as he still struggles with simple friendships.
Appearance:
Transformation Appearances:
(Not Yet unlocked)
Second Form
Third Form
Final Form
Fifth Form
Height:
5'9"
(Not Yet unlocked)
Second Form
Third Form
Final Form
Fifth Form
Height:
5'9"
Weight:
210lbs
Hair Color:
N/A
Eye Color:
Crimson
Face Claim Name:
Frost
Face Claim Origin:
Dragon Ball Super
(Art Provided by Nairon KR on Deviantart for first form)
(Art Provided by Nairon KR on Deviantart for first form)
Furost is a lean, athletically built being, with a deep blue skin that slightly bleeds into his bio-armor. His legs and tail, contrarily, are black, giving him the appearance of wearing a full suit of combat gear, despite these features being more in fact aspects of his actual flesh. Two black horns protrude from the sides of his skull, giving him an overall devilish appearance, in spite of his apparent better nature. The bio-armor is hard to the touch, similar in feeling to what hardened cartilage would feel like. Unlike some of his people, Furost's bio-armor even extends over his feet, rather than leaving his feet exposed.
Although his people are capable of transformation, Furost is rather careful of this - as he has not trained enough to control his power in those forms. When in his Second Form, Furost grows exponentially, reaching a solid 8 feet in height, and his horns curve upwards. Most of his physiology remains generally the same. His voice deepens, sounding more rough and gravelly.
When taking on his Third Form, which Furost has chosen to refer to as more monstrous than anything, he retains the height of his Second Form, but his skull stretches out, and his nose seemingly disappears into slits. Short spikes jut out from Furost's back, and his shoulder pauldrons, forearms, and lower legs appear to grow more of the bio-gems found atop his skull and chest. His horns shorten, and straighten back out, not out of necessity, but due to the seemingly painful way his skull stretches.
His Final Form eschews all these changes, returning Furost to his smaller stature just a couple inches under 6 feet tall, and all of his bio-armor seems to shed away; with exception of the arms and lower legs. His upper legs and tail remain black in opposition to the blue hue the rest of his body takes on. His voice returns to normal in this form.
And lastly, one day, Furost will discover the ability to "evolve" further beyond his Final Form. Once more growing to the size of his Second Form, Furost forms new bio-armor over his torso, creating a kind of loop over his shoulders, and his skull grows four new horn-like protrusions to create a crown-like appearance, while his mouth and nose are protected by a retractable mask of bio-armor. In this form, Furost's power is at its mightiest.
When taking on his Third Form, which Furost has chosen to refer to as more monstrous than anything, he retains the height of his Second Form, but his skull stretches out, and his nose seemingly disappears into slits. Short spikes jut out from Furost's back, and his shoulder pauldrons, forearms, and lower legs appear to grow more of the bio-gems found atop his skull and chest. His horns shorten, and straighten back out, not out of necessity, but due to the seemingly painful way his skull stretches.
His Final Form eschews all these changes, returning Furost to his smaller stature just a couple inches under 6 feet tall, and all of his bio-armor seems to shed away; with exception of the arms and lower legs. His upper legs and tail remain black in opposition to the blue hue the rest of his body takes on. His voice returns to normal in this form.
And lastly, one day, Furost will discover the ability to "evolve" further beyond his Final Form. Once more growing to the size of his Second Form, Furost forms new bio-armor over his torso, creating a kind of loop over his shoulders, and his skull grows four new horn-like protrusions to create a crown-like appearance, while his mouth and nose are protected by a retractable mask of bio-armor. In this form, Furost's power is at its mightiest.
History:
Family:
Parent: Theros
Parent: Theros
Home world:
Planet Frost
Starting planet:
Hegemon
Home Town:
Icicle Region
Icicle Region
Born on the Planet Frost, Furost was named to honor his clan's long heritage in the planet being their homeworld. When Furost came of age, he eagerly signed up to join the Planet Trade Organization's Peacekeeper Corps., and underwent rigorous training. He was schooled in ethics, which extended to the varying ethics different races embraced, as well as diplomacy and search and rescue lessons. Above all, Furost showed an aptitude for combat, though it was not necessarily his passion.
As time went on, Furost would encounter the many forms of art and music of multitudes of worlds and cultures, striking in the young Frost Clansman an admiration for such things. Due to his focus with the Search and Rescue teams, Furost would witness and come to despise acts of cruelty - this stemming from his team all too often coming across a derelict ship, or villages, that had been ransacked and razed to the ground. He would not, however, feel the need to always keep his foes alive.
Believing that in order to stop cruel beings from continuing their vile acts, Furost would develop a mental trait that would have him seldom sparing the lives of pirates or other criminal elements he came into contact with. On several occasions, Furost would have to be restrained by his superiors before he could go too far with a number of villains. This murderous intent would have Furost often being subject to paranoid glances by his teammates, and he would never rise above the rank of Lieutenant, as his superiors were concerned with what he may do with higher authority.
He watched silently as, over the years of his service, the Organization stagnated, and inevitably was announced as disbanded by the Salamanders. Dismayed at the prospect, and now unable to support himself financially, Furost would take an older model space pod, and headed for the nearest planet to his location - Hegemon. Unwilling to return to Planet Frost, and to his clan, without an honorable line of work, Furost hopes to find something - anything - to take up as his occupation. During his travel, Furost struggled in his mind with his beliefs - that the cruel were vile, and deserved to die - and reconcile them with the disapproval he was met with.
Upon landing on Hegemon, however, Furost would discover that the space pod he traveled in was no longer operational. Now marooned on Hegemon, Furost seeks out work, as well as a replacement for his now unusable ship. And, it wouldn't hurt to also pay off that landing fee that had been slapped with a removal and disposal fee for his decrepit space pod. Where his path takes him now, not even Furost knows.
As time went on, Furost would encounter the many forms of art and music of multitudes of worlds and cultures, striking in the young Frost Clansman an admiration for such things. Due to his focus with the Search and Rescue teams, Furost would witness and come to despise acts of cruelty - this stemming from his team all too often coming across a derelict ship, or villages, that had been ransacked and razed to the ground. He would not, however, feel the need to always keep his foes alive.
Believing that in order to stop cruel beings from continuing their vile acts, Furost would develop a mental trait that would have him seldom sparing the lives of pirates or other criminal elements he came into contact with. On several occasions, Furost would have to be restrained by his superiors before he could go too far with a number of villains. This murderous intent would have Furost often being subject to paranoid glances by his teammates, and he would never rise above the rank of Lieutenant, as his superiors were concerned with what he may do with higher authority.
He watched silently as, over the years of his service, the Organization stagnated, and inevitably was announced as disbanded by the Salamanders. Dismayed at the prospect, and now unable to support himself financially, Furost would take an older model space pod, and headed for the nearest planet to his location - Hegemon. Unwilling to return to Planet Frost, and to his clan, without an honorable line of work, Furost hopes to find something - anything - to take up as his occupation. During his travel, Furost struggled in his mind with his beliefs - that the cruel were vile, and deserved to die - and reconcile them with the disapproval he was met with.
Upon landing on Hegemon, however, Furost would discover that the space pod he traveled in was no longer operational. Now marooned on Hegemon, Furost seeks out work, as well as a replacement for his now unusable ship. And, it wouldn't hurt to also pay off that landing fee that had been slapped with a removal and disposal fee for his decrepit space pod. Where his path takes him now, not even Furost knows.
Race Bonuses:
Untapped Potential:
Frost Clansmen typically do not concern themselves over "training" like the lesser races. However, they have untapped potential the likes of which few have witnessed, and when they make a true effort towards training and drawing out this latent potential, the results are miraculous to say the least. With this racial, any Frost Clansmen who performs a training thread will gain twice the amount of exp as normal with Techniques and Transformations both.
Frost Clansmen typically do not concern themselves over "training" like the lesser races. However, they have untapped potential the likes of which few have witnessed, and when they make a true effort towards training and drawing out this latent potential, the results are miraculous to say the least. With this racial, any Frost Clansmen who performs a training thread will gain twice the amount of exp as normal with Techniques and Transformations both.
Vacuum Dweller:
Frost Clansmen are SO notorious for their durability that even the depths of space cannot bring any lasting harm to them. From the strongest among them down to even the weakest, Frost Clansmen with this racial are capable of surviving indefinitely in the vacuum of space with no protection to speak of without suffering any harm.
Frost Clansmen are SO notorious for their durability that even the depths of space cannot bring any lasting harm to them. From the strongest among them down to even the weakest, Frost Clansmen with this racial are capable of surviving indefinitely in the vacuum of space with no protection to speak of without suffering any harm.
Roleplay Example:
This world is... so different. Furost could not help but admire the architecture around him as the Frost Clansman wanders through the streets of Ura. A magnificent city of marble and stone, laced with works of art, and partially submerged in the clear blue waters that it sits upon. It would only do to refer to such a place as a work of art in and of itself. However, there was just one small problem....
"So then, on top of the docking fee, you will also be responsible for the cost of removal and disposal of your craft." the landing master tells Furost, a hint of irritation lining her words. "This is not an insignificant cost. What were you thinking, traveling in such a thing?"
"My apologies, it could not be helped." Furost explains sheepishly, rubbing the back of his head. "The organization I worked for recently disbanded officially, and my options were limited."
"Nice employers." the landing master replies snarkily. "Well, let's see what you have to pay with."
Furost reaches into a satchel sitting on the ground next to him, and pulls out several cylindrical objects. The landing master raises a brow as Furost seems to be figuring out how many of these objects to hand over. When he raises three to give to the landing master, she sighs heavily and shakes her head.
"Sorry, but whatever that is, it's not currency here on Hegemon." she tells Furost, who's expression becomes crestfallen. "...Look, I'll set you up with a tab. You can make payments until the debt is settled. Until then, you're to stay here on Hegemon. Go find some work, and earn enough to pay off your debt with our currency, alright?"
"Ah! Yes, I appreciate your understanding." Furost replies, offering a low bow of his head. The landing master raises her hands, looking flustered.
"Hey, none of that, alright?" she says, sounding embarrassed. "Just, go get this taken care of, and we're square, alright?"
"Understood!" Furost replies with a smile. He grabs the satchel and places the cylinders back inside, slinging it over his left shoulder. Furost was about to take flight, when he decides instead to walk. As he strolls, his smile grows as he admires the architecture. "May as well enjoy the scenery, if I'm going to be here for a while. Now then...."
Furost walks briskly, eventually finding himself walking across an enormous bridge leading to the cathedral-like entrance to the city of Ura. Magnificent waterfalls further enhance the breathtaking view as the young Frost Clansman heads forth. It was almost dreamlike, especially compared to the vast emptiness of space. He passes through the city entrance, still admiring the area when he stops, and gawks at the hundreds of beings moving from place to place.
"Right then.... Where to start...?" Rather than let himself be overwhelmed by the unknown, Furost decides to see if he can find either a guild house, or a local law enforcement station. He may as well put his combat and search and rescue training to use.
"So then, on top of the docking fee, you will also be responsible for the cost of removal and disposal of your craft." the landing master tells Furost, a hint of irritation lining her words. "This is not an insignificant cost. What were you thinking, traveling in such a thing?"
"My apologies, it could not be helped." Furost explains sheepishly, rubbing the back of his head. "The organization I worked for recently disbanded officially, and my options were limited."
"Nice employers." the landing master replies snarkily. "Well, let's see what you have to pay with."
Furost reaches into a satchel sitting on the ground next to him, and pulls out several cylindrical objects. The landing master raises a brow as Furost seems to be figuring out how many of these objects to hand over. When he raises three to give to the landing master, she sighs heavily and shakes her head.
"Sorry, but whatever that is, it's not currency here on Hegemon." she tells Furost, who's expression becomes crestfallen. "...Look, I'll set you up with a tab. You can make payments until the debt is settled. Until then, you're to stay here on Hegemon. Go find some work, and earn enough to pay off your debt with our currency, alright?"
"Ah! Yes, I appreciate your understanding." Furost replies, offering a low bow of his head. The landing master raises her hands, looking flustered.
"Hey, none of that, alright?" she says, sounding embarrassed. "Just, go get this taken care of, and we're square, alright?"
"Understood!" Furost replies with a smile. He grabs the satchel and places the cylinders back inside, slinging it over his left shoulder. Furost was about to take flight, when he decides instead to walk. As he strolls, his smile grows as he admires the architecture. "May as well enjoy the scenery, if I'm going to be here for a while. Now then...."
Furost walks briskly, eventually finding himself walking across an enormous bridge leading to the cathedral-like entrance to the city of Ura. Magnificent waterfalls further enhance the breathtaking view as the young Frost Clansman heads forth. It was almost dreamlike, especially compared to the vast emptiness of space. He passes through the city entrance, still admiring the area when he stops, and gawks at the hundreds of beings moving from place to place.
"Right then.... Where to start...?" Rather than let himself be overwhelmed by the unknown, Furost decides to see if he can find either a guild house, or a local law enforcement station. He may as well put his combat and search and rescue training to use.
Password: Sword of Hope